Following the announcement of Closed Beta Test 2 starting this week along with more invites heading out, MMORPG started a live chat with Jeremy Gaffney, Executive Producer of Wildstar. Here are the consolidated notes.
Originally posted by Wrekh
How are holograms working against enemies on higher ground?
IMO quite well. Water/aerial combat is where they have the most trickiness (so we tend to disincent that, water combat is often quite a pain anyways because people don’t necessarily operate in 3-space well (just ask Khan).)
Hit the break for more!
Hey everyone! Today we have a ton of news on our new favorite game, Wildstar! I am just going to jump right in.
Sypster over at Biobreak had a neat Top 40 article on Wildstar. He writes for Massively, so he was likely part of or privy to information from the press event a few weeks ago.
This article links to several other articles in the news network, but it also has pulled some of Sypster’s favorite things from those articles (and some of mine too, as it turns out).
Hit the jump for more articles and news….